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Disciples 3 review
Written by Drago the Fiery   
19 March 2012

The Good

  • Lush, detailed environments   
  • Creative, vibrant creature designs  
  • Lengthy campaign.

The Bad

  • Little tactical challenge   
  • Repeatedly falls into a strategic rut   
  • Poor tutorial   
  • No online multiplayer   
  • Some retail copies affected by disc detection error.


Exploration, combat, and unit progression have been the gameplay pillars of the Disciples series since its debut in 1999, enticing players into a rewarding rhythm of turn-based satisfaction. Disciples III: Renaissance is founded on these same solid elements and, thanks to the creative and sumptuous visuals, makes an appealing first impression even in spite of the poor tutorial. Scouting new territory, battling nasty foes, and leveling up your heroes and armies is an engaging endeavor, but Disciples III lacks the depth necessary to keep things exciting beyond the honeymoon period. Before a third of the lengthy campaign has passed, new sights are few and far between, most battles are foregone conclusions, and even leveling up your characters loses its luster. The three playable factions offer some variety, but they can't mitigate the troubling repetition that sets in, and those hoping to spice things up with multiplayer competition will be disappointed to find that hotseat is the only option. There is still a fair amount of lightly strategic and adventurous fun to be had in this lengthy and often beautiful game, but Disciples III will disappoint those seeking tactical depth, a rewarding challenge, or an exciting campaign.

 
Art of Ben Wootten
Written by Drago the Fiery   
18 March 2012


 
Diablo III Preview
Written by Drago the Fiery   
17 March 2012

Down on BlizzCon’s show floor, there’s a small clump of crumpled-looking Blizzard employees. It’s Saturday evening, and they’ve been organising the tide of humanity desperate to play Diablo 3 for two solid days. But they aren’t the target of my sympathy. It’s the peripherals I feel sorry for. 

Those patient enough to brave the hours of queueing get to play Diablo 3 for a short burst. The artificially constrained play sessions mean gamers are more eager than ever to carve their way through mounds of flesh. Looking out across the Diablo 3 show area, I can see legions of mice sitting quietly underhand, gently glowing in pain as their masters pound their tops.

 
The Core Cult in Druidic Rites
Written by Drago the Fiery   
16 March 2012


Our Druidry has, until now, focused on the business of providing meaningful, powerful rituals for large and medium sized groups. Often this takes us toward viewing spiritual ceremony as a series of tasks - speech, thought, movement; set up, presentation and take-down. The clergy can easily come to view themselves as servants of the congregation, with the task of keeping the group's attention focused and the energy flowing so that the participants get a real benefit from the rite. Participants, on the other hand, may come to depend on the clergy to keep them entertained, and attend the rites to get the jolt of the blessing. In this way the rite can be reduced to a sort of 'blessing machine' in which the detail and meaning of the work can be eclipsed. So I would like to describe a a symbolic context that might lead to a more integrated, symbolically whole approach to the opening phases of the rite.


Last Updated on 16 March 2012
 
Peter Jackson Video Blog. Part 6.
Written by Drago the Fiery   
15 March 2012

At last after so much time Peter Jackson presents us sixth part of his video blog. New bareness about shooting during winter is not strange not only because of bad weather, but also because of the crew winter vacation. But winter steps back and vacations are behind, so it's time to work and of course not forget to tell fans about work made or just to give a look at the shooting place. It is what a new video blog is about - locations, beautiful landscapes, sky and other beauties of New Zealand are being demostrated. Moreover, half of shooting days are behind and crew is working on a second part.

Last Updated on 15 March 2012
 
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